StarCraft improved upon its predecessor Warcraft II, which showcased two very similar playable factions, by introducing asymmetry involving the units and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered while in the lesser-identified 1996 SSI release War Wind. The device https://emilianoss494.losblogos.com/29335161/starcraft-an-overview